
Maintenance updates etc can still be somewhat frequent, but the core feature development is long. Beta test and get customer feedback, defect fixing cycle and finally release. Where you gather all the requirements at once for a release.

This entire cycle takes place within a unit of time such as a week. It encompasses the entire development cycle of how requirements are gathered, prioritized, customer feedback, testing, builds etc. It is an entire process methodology, frequent releases is only part of the process.

Beta is just another continuous build running ahead of production. For CG artists, the release adds a new Normals adjustment layer for editing the lighting information in normal maps and relighting 3D renders, and the option to save layer states to toggle between looks for an image. I think that's a lot of (36)updates in 6 years and without additional payment.Īlso not to mention the patches and beta versions in between.Īgile is done in iterations building on a feature always on a regular schedule. Serif has released Affinity Photo 2.0, the latest version of its image editing and digital painting software.
